22 #ifndef HASTAG_SELECTOR_HPP 23 #define HASTAG_SELECTOR_HPP
A RenderAttributes object contains mappings from NodeIDs and WayIDs to Style objects which define how...
const weak_ptr< Rule > rule
const shared_ptr< Selector > next
virtual void matchNode(NodeId nodeID, const shared_ptr< TileIdentifier > &ti, RenderAttributes *attributes) const
virtual void matchRelation(RelId relID, const shared_ptr< TileIdentifier > &ti, RenderAttributes *attributes) const
HasTagSelector(const shared_ptr< Rule > &rule, const shared_ptr< Selector > &next, const string &tag)
This file is part of alaCarte.
Represents a string which is cached into an internal cache.
virtual void matchWay(WayId wayID, const shared_ptr< TileIdentifier > &ti, RenderAttributes *attributes) const