22 #ifndef APPLY_SELECTOR_HPP 23 #define APPLY_SELECTOR_HPP
virtual void matchRelation(RelId relID, const shared_ptr< TileIdentifier > &ti, RenderAttributes *attributes) const
A RenderAttributes object contains mappings from NodeIDs and WayIDs to Style objects which define how...
virtual void matchWay(WayId wayID, const shared_ptr< TileIdentifier > &ti, RenderAttributes *attributes) const
const weak_ptr< Rule > rule
virtual void matchNode(NodeId nodeID, const shared_ptr< TileIdentifier > &ti, RenderAttributes *attributes) const
ApplySelector(const shared_ptr< Rule > &rule)
This file is part of alaCarte.